

Lots more, my backlog and suggestions I've received from people has filled my Trello board.Allowing addition of items via the 'add' button on the item config application.Steal from living bodies using DC checks and notifications to GM if it fails.Using roll tables to fill loot container.Container/item tokens cannot be copied/pasted.Currently, to interact with an item or container token, a player's token must be within one square of the token.This again is due to the nature of syncing the data across all clients. You might notice a slight delay when looting items, usually this is no more than a couple hundred milliseconds or less.


This is due to the complicated nature of syncing the data between clients and the limitations of Foundry at the current time. Only one player at a time may interact with a container.GMs may edit item and container token instances' light configuration, lock them so that players cannot interact with them, or make them invisible by opening the right click HUD on the tokens.When interacting with a container, a selection is shown that allows players to choose which token's actor will loot the container.You can then edit this instance of the container separtely from the one in the Item Directory. This template can then be dragged onto the canvas to create an instance of that container that has all of the loot configured on the container Item. Create template containers by create a 'container' type item using the 'Create Item' button in the Item Directory.Players may interact with container tokens by opening them to see a loot sheet which they can then interact with to pick up items or currency from the container.Players may pick up item tokens directly into their inventory.Drop items from the items directory, compediums, or a player's inventory onto the canvas, player tokens, or container tokens.Please message me on discord anytime though with any quetions and I will get back when I can.

So I apologize if it might take time to get to things sometimes. I mainly play Dungeons and Dragons 5th and therefore I develop and test with that in mind and with the modules that I use in mind. Tokens can either be single items or containers that hold multiple other items and/or currency that can be looted by players. These tokens can then be interacted with by players. Pick-Up-Stix allows you to create tokens out of items.
